I'll be kicking off my portion of the blog with a discussion that I'm
assuming most of you will be able to relate to in one way or another.
With the recent release of Battlefield 3 and Modern Warfare 3, I felt that it might be fun to discuss my thoughts on the shooter genre.
I'm sure most of you have played a mainstream shooter title at least once in your life. Whether your preference is Counter Strike, HALO, Gears of War, Battlefield, Modern Warfare,
or any other popular shooter franchise, you're all familiar with the
basics of the genre. Shooters are basically about two things: guns and
shooting things with those guns.
Originally, shooters
were mostly a single player experience with fairly extensive campaigns.
Nowadays, the single player experience is mostly an after thought, and
shooters are known for their multiplayer. The rise of e-sports has
contributed to the multiplayer focus, but the primary reason that
multiplayer exists is because it allows infinite replayability in a
competitive online setting. This is what really attracts people to the genre, and it keeps games relevant for much longer than they normally would be. Counter Strike is still played in tournaments across the planet, and that game is 11 years old!
Despite
the fact that shooters are still a license to print money, I feel that
the genre has been getting pretty stale for a while now. The single
player experiences have mostly fallen to the wayside (outside of Bioshock and RAGE,
if you count those as pure shooters - which I do not), so each and
every shooter is now judged primarily on their multiplayer experience.
The Modern Warfare series is mostly to blame here, since it has
set the current standard for what FPS multiplayer should be. The
problem with this is that no one is really deviating from Modern Warfare's
formula. Companies are simply going through iteration after iteration
of what is essentially the exact same game with prettier graphics and slightly
different multiplayer components (and new single player campaigns, but
no one cares). I'm sure people will try to tell me that Battlefield
is completely different, but at their core, the two franchises are
mostly the same. In fact, the best way to tell the difference between a
recent shooter and a shooter that is several years older is by looking
at the graphics: because they've been doing the same damn multiplayer
for years. What is the main difference between Modern Warfare multiplayer and Battlefield multiplayer? The fact that you can have bigger teams in Battlefield? Big deal.
Now
to be fair, there is only so much that can be done with shooters in
terms of multiplayer. You have your standard deathmatch, king of the
hill and its variations, capture the flag and its variations, you get
the idea (because we've been seeing these game modes forever). So, if
we can't mess with the game modes, then we can mess with the weapons,
right?! Well no, it appears that we can't (or developers just don't see
the need to). You get your standard array of weapons in each game and
all their sequels, with little to no deviation (outside of weapon
add-ons, yawn). The last actual innovation seen by the genre was
the experience/unlockables system first implemented in the Modern
Warfare series, and that was 4 years ago. Some games also dabble in
vehicles, but it's really just more of the same thing. We've been
seeing the same basic selection of vehicles for years and years, with a
few additions and variations thrown in on occasion.
Maybe
I'm just being too hard on the genre, because I understand that there
is only so much that can be done these games. With that said, I still
wish that people would stop lining up out the door every time one of
these titles comes out. I know that they will all continue to sell 5
million copies in their first month despite whatever I write here, but
at some point I hope that gamers realize that enough is enough. If we
continue to fund cash-ins, then the genre has almost no reason to
innovate anything. They will simply continue to churn out products that
use the same formula on a yearly basis, with a minimal number of
additions (to keep that new game smell). Any game that deviates from
this is typically shunned by the entire community, kicked into the
gutter and left to die a screaming death, cold and alone. Just because
the developer had the balls to do something different from the norm
doesn't mean that they should be given a ticket to Failsburg (unless the
game in question was poorly executed - in which case it deserves its
fate).
All I'm asking for is a little more creativity
within the genre as a whole. It's simply too incestuous at the moment,
with everyone peering over at the person next to them, too afraid of
being too different. I am fully aware that a good recipe for
success is to go with what works and that the companies are trying to
make money above all else, but sometimes we need to go along the path
less traveled. Recycling does not breed ingenuity, no matter how much
we wish it would.
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